Sculpted Souls

How will we express ourselves in the future? Where will we share identities or create new alter ego's? To what extent can fashion and personal wearables be digitised? We tried to answer these questions by researching VR artists and fashion designers, by sculpting jewellery, clothes, environments, gadgets and even sex toys in Blender, connecting MetaHuman Creator to digital avatars and hosting VR face filter workshops.

(Made in collaboration with Marie Blanchard and Giancarlo Furlanetto. Special thanks to fashion artists Boris Paijmans and Nadia ten Hove, and VR artist @giulthemachine.)